
Quests & outcomes
Match quest clues with Knight stats, learned attributes, equipment and availability.
Source-checked help for quests, Knights, recruitment, romance, annexes, Demon rewinds and all 75 achievements.
Independent, source-checked fan wiki

Sovereign Tower is a story-rich Round Table management RPG from WILD WITS GAMES and Curve Games. It launched on August 6, 2026, and Steam currently lists Windows plus SteamOS/Linux support. You rule from a magical tower, hear petitions, balance five population groups and the Treasury, recruit eccentric Knights, and decide who takes each quest.
The five visible stats are only the starting point. Learned attributes, equipment, availability, and Knight preferences can all change the decision in front of you. A quest may end in Critical Success, Critical Failure, or an Unexpected Outcome. Even a bad result can teach you something useful.
Fail, learn, rewind. The Demon sends you back, but your knowledge remains useful. New information can open a different response or path. The Forge, Alchemy Room, and other annexes give the Round Table more ways to prepare.
We check official sources first. Player routes vary—what worked for one Sovereign might not work for yours. Community findings, spoilers, and check dates are clearly labeled.

Match quest clues with Knight stats, learned attributes, equipment and availability.
Added the September 17 fixes for Golden Key, Epicrates, Moonvale, Lost Child, quest rewards and inventory state.
Added the Act I–III route map and the 1.1.1 progression-blocker checklist.
Answered the five-stat search question with the official Strength, Agility, Charisma, Magic and Wit labels.
Added the 1.1.1 equipment and Forge storage display fixes.
Added the 1.1.0 Gideon marriage-epilogue and absent-Knight affinity fixes; retained the 1.0.11 Carina and meal-history notes.