EndingsSources: official and communityHigh spoilers

Sovereign Tower Endings Guide — Community Routes & New Endings

Compare community-reported Arthur endings, Golden Key routes and Epicrates steps, alongside the two official endings added in patch 1.1.0.

Start reading: What the official material confirms
On this page · 11 sections
  1. What the official material confirms
  2. Two new endings in patch 1.1.0
  3. Patch 1.1.1 fixes two ending-related route states
  4. Arthur endings: choose the result you want
  5. Getting the Golden Key
  6. Epicrates: prepare before the final battle
  7. Main endings and epilogue variations
  8. Track an ending route without losing the evidence
  9. How Demon rewinds affect ending research
  10. Ending-related achievements are clues, not complete routes
  11. Watch a community ending attempt carefully
Published
2026-08-11
Updated
2026-09-18
Last verified
2026-08-11

Official scopeFull releaseSteam store description and achievement wording · checked 2026-08-11

What the official material confirms

The Steam store page describes a kingdom shaped by the Sovereign's choices. It also says turning back time can uncover secrets and rewrite fate. That establishes branching outcomes and changed paths, but it doesn't establish a complete ending list, a fixed ending total, or a single route that covers every outcome.

The official achievement list provides several useful progression markers:

Official achievementSteam descriptionWhat it safely confirms
That's One Thing SortedReach Act 2The story progresses beyond the opening act
Good Things Come In ThreeReach Act 3The release includes a third act
A Chosen PathReach the third level of a Sovereign archetypeSovereign archetype progression can become a route marker
The Last King of BrizhNot the end, only a new beginningA late-story achievement uses ending-related wording, but does not publish its trigger

Achievement wording isn't a route walkthrough. It can identify a goal while leaving the decisive choices hidden.

Two new endings in patch 1.1.0

The developer identifies Ambushing the Emperor as an Audacious ending and Diplomatic treaty with Angelor’s nobility as a Kind ending. These are confirmed additions, not a complete list of outcomes.

Official patch only1.1.0New ending additions checked 2026-09-08. Earlier progression and rewind evidence was not reverified in this update.

The announcement does not supply the full choice sequence or prerequisites. Record your archetype, earlier decisions, and ending scene when exploring either branch; neither label proves that archetype alone unlocks the ending. Read the 1.1.0 update guide and official announcement before comparing an older route with the current build.

Patch 1.1.1 does not add another ending. It fixes Angelica being removed from the Golden Key quest after Victoria abducted her and an inconsistent Lost Child conclusion when Gideon had already been dismissed.

If either state affected your run, update and retry from a save before the relevant quest. The announcement does not say that every existing save repairs itself, and neither fix supplies the missing full trigger chain for the two 1.1.0 endings.

Read the 1.1.1 update guide or the official patch notes.

Official patch notes1.1.1Ending-related fixes published September 17 and checked September 18, 2026; not independently replayed.

Arthur endings: choose the result you want

Five parallel reported Arthur routes: surrender, battle, political marriage, key handover and Epicrates's plan.
Five reported ending routes, with prerequisites explained below. Fan-made illustration, not a game screenshot. The two 1.1.0 additions are separate and remain under investigation. Open the image to zoom.

Community-reportedReports span August–September 2026Route sections checked 2026-09-16 · not playtested on 1.1.0; earlier official evidence retains its original check dates

GoalReported decisive action
CapitulationSurrender to Arthur
A ConquerorWin the final battle against Arthur
An Audacious SolutionChoose the political-marriage proposal
Peace, at Last — key routeObtain the Golden Key and give it to Arthur
The Last King of BrizhComplete Epicrates's preparation, retain the key for his plan, and defeat Arthur

These are community achievement routes from Wynderm's guide, updated August 13. Battle with a key can produce a different sequence from battle without it. Choose Arthur's resolution or Epicrates's plan before committing the key.

Political marriage is a separate choice

At the confrontation that offers war, look for the Audacity political-marriage option. Earlier flirting alone does not substitute for it. In this player discussion, August 14 replies #1 and #3 distinguish the proposal and report success after consistently choosing Audacity during a new run on the same save—even with every archetype already at level 3. You do not need to assume a fresh save is the answer.

Peace routes have conflicting reports: Tatiana's guide, updated September 13, describes Kindness and an honour duel. This differs from the key handover above. The full conditions connecting these variants are unresolved; an archetype label alone is not a guaranteed peace route.

Getting the Golden Key

Wynderm reports two entrances: complete Angelica's personal quest, or rally all ten counties to receive Arlin's search quest. Therefore, ten alliances should not be treated as a prerequisite for every way of finding the key.

  • Alliance route: finish the county storylines, then check Arlin's new request and complete the key search.
  • Angelica route: watch for her personal conversation about the key and accept the retrieval request. Her exact trigger is disputed; this page does not promise that a fixed kindness score or a single quest guarantees it.

Choose an entrance before planning the rest of the run. Obtaining the item and unlocking Epicrates's use for it are separate milestones.

Epicrates: prepare before the final battle

  1. Win his trial and recruit him. Community replies #4–#8, August 9, report calling a witness familiar with Gavault's people (Liselle), or using Brunhilda as a witness. First-run acquittals are reported: NG+ is not a proven requirement for winning the trial.
  2. Complete his personal conversations. Raise his affinity and explicitly agree to seek the key for his plan. A player who missed that agreement still failed despite having Epicrates, the key and all alliances; August 9 replies #1–#3 identify the missing conversation.
  3. Obtain the key and avoid in-run Demon rewinds. The reported ending sequence then requires defeating Arthur. Merely handing Arthur the key is a different resolution.
  4. Check the actual rewind counter. A September 7 report, reply #5, describes a new run unexpectedly retaining a count of one. Do not infer a clean counter from having just restarted.

Treat these as preparation checkpoints, not guaranteed hidden-condition coverage. Tatiana's guide specifies NG+ for the ending, while the other route summary does not establish that as an absolute requirement. The sources also leave the precise affinity threshold unresolved.

Main endings and epilogue variations

A community-extracted snapshot separates five main paths: war, peace treaty, marriage, surrender, and tower destruction. It also lists a Demon-state epilogue, 31 character vignette entries, an ending song, and the post-credits rewind proposal. These additional entries are not separate main endings; a character entry can contain its own variations.

The snapshot does not identify separate paths for the two endings added in patch 1.1.0. Use it to understand the older branch structure, not as a current all-endings count.

Community-extracted, not playtested. The underlying game build is unconfirmed. The author's Steam discussion also corrects its initial claim that Demon use has no consequences: the author subsequently found corruption-dependent choices. Keep your main ending, character epilogues, and Demon aftermath separate when comparing runs.

Track an ending route without losing the evidence

Use this worksheet near a major late-game choice:

RecordWhy it matters
Current act and daySeparates similar scenes at different story stages
Sovereign archetype and levelPreserves a possible route dependency
Population satisfactionRecords the political state before the branch
Active, absent, and lost KnightsCaptures roster conditions that may change dialogue
Learned informationIdentifies knowledge that can unlock a new response after a rewind
Exact final choicesPrevents a summary from hiding the decisive wording
Achievement or ending screenProvides a stable result to compare with another timeline

Change one major factor at a time when testing a different route. If you change the archetype, roster, population state, and dialogue choices together, you won't know which difference mattered.

How Demon rewinds affect ending research

Official material supports learned knowledge remaining useful after a rewind and exposing new options or paths. It doesn't provide a universal guarantee that Treasury, equipment, rooms, relationships, or every roster condition persists unchanged. Re-check the current state before assuming a previous ending route can be repeated with one dialogue change.

Use the Demon Rewind guide for the confirmed boundaries and the first-cycle walkthrough for the same evidence-first habit earlier in the game.

The 75-achievement index includes story-sensitive names and descriptions. Those entries can help identify progression, archetype, romance, political, and late-game goals. They don't automatically identify which entries are endings, how many endings exist, or the complete decision sequence behind each result.

Avoid using achievement rarity, a video title, or a single final scene as proof of a universal route. The routes above name their community sources so you can separate reported choices from official achievement wording.

Watch a community ending attempt carefully

For route-specific recruitment branches that may affect a later timeline, continue with the Knight recruitment guide.